Today we had a tour for a group of students of the Kumba VR centre at the University of Pretoria. The students, from the BIS Multimedia Honours module Virtual Environments, had the opportunity to look at the technology and experience it first hand. This includes the Kumba VR centre’s 3D 360-degree Virtual Reality Cylinder, which displays stereoscopic 3D visuals onto a cylindric wall that encloses the users (as seen in the photos).
This year will be the first year where the VRI (Virtual Reality and Interaction) Lab will be collaborating with the Mining VR centre in exploring VR and interaction design, pushing the boundaries of interaction design in shared physical VR spaces. The goal is to expand the possibilities of shared VR space by incorporating different VR-technologies, such as combining the cylinder with real-time individual tracking.
As you know, we acquired a 3D scanner. Today, we had some time to play around with it, so we naturally decided to scan all of the Multimedia lecturers’ faces. Below you can view each of us in glorious 3D! Do you recognise your lecturers?
The VRI lab has expanded over the last few months. With the purchase of our own 3D printer as well as our acquisition of a second 3D printer from the MakerSpace we now have the capacity to print various sizes. We (and by “we” I mean Diffie Bosman) developed a queuing system to enable us to manage the printers and the models of the students.
The 3D printing queue system
The queuing system allows students to log on and upload an STL file. The students can also select the colour they want the model to be printed in. Currently the system is only usable by the honours students and the 3rd years as we are still streamlining the workflow. The uploaded file is then put through a slicer (software that changes the STL file into a format that the 3D printer can use – gcode). We use CURA as our primary slicer with two different profiles for our two 3D printers. This part of the process is done manually by one of the lecturers. The print is then added to the queue using the queuing system.
While the printing is done, students can view the printers working online. The URL for viewing the webcam feeds are only accessible while on the UP intranet (wired network). The students are charged a fee for the printing which includes material cost, an hourly rate (for printer maintenance and upgrades) as well as a handling fee (for miscellaneous purchases for the printers). The students get notified about the cost before hand but a minimum fee of R 10 is charged for each print. The students are notified when the printing is done and can then collect their printing.
Managing the 3D printers
On the printer side of the process we use free software called Repetier that allows us to communicate with the printers remotely. Each printer has a webcam feed which allows us to check up on the prints. If something goes wrong the print can be stopped remotely. The software also allows use to upload the Gcode files directly to the printer and start the printing process remotely. This obviously requires the printer to be set up and be ready for the print to start.
Manual management of the printers are also required as the prints need to be removed from the printer. The print surface also needs to be cleaned after each print. On the large printer (The Robobeast – 350 x 350 x 300 build volume) we print on of masking tape that allows us to more easily remove the prints when they are done. The smaller printer (Duplicator – 200 x 200 x 180 build volume) has a heated build plate which also requires cleaning after each print.
With the 3D printing section of the VRI lab functioning we are planning to expand to our other undergraduate students. Currently most of the printing being done on the printers are by students seeing “what the printers can do” and testing the boundaries of 3D printing. This is evident in the amount of game related items, figurines and models . The honours students are using the printers mostly for prototyping for their final year projects. Below you can see some of the prints that was done up until now on our printers (click on the image to access the album).
Some more toys arrived today. This time around we got our hands on a 3D scanner. We are still learning to use it but watch this space for some updates.
We also printed some more stuff. This time we printed some Raspberry Pi cases for the honours projects. Below you will find the time lapse of the bottom of the case as well as a unboxing video of the 3D scanner.
Awesome things are happening in the multimedia department at the Department of Information Science. A few years ago a colleague and I decided to create a laboratory where Multimedia post graduate students can have the freedom to play, learn and experiment with the newest technologies.
Over the last three years this has slowly become a reality with the department buying pieces of technology. We first started with the Oculus Rift development kit 1. The year after that we purchased the Oculus Rift development kit 2. Shortly after that (after figuring out that we have no computer powerful enough for commercial VR) we purchased “The eye” which is our VR computer.
This year we bought the most equipment yet: A HTC Vive, 3D printers, a 3D scanner and some micro electronics for IoT experiments. Some of these toys arrived this week. We have been playing with some great technology! Below you will find some videos and images of what we have been doing.
This was an honours project created by Paul Jordaan in 2015. The project produced both the prototype and a research paper. The aim of the project was:
“In order to expand research on tangible interfaces more HCI researchers need access to
working tangible interface systems. Since most tangible interfaces are still research based, they are generally very costly to produce and as such available to a limited group of researchers that have access to the necessary resources. This paper will discuss the design and development a prototype for a low cost 2.5D shape display based open source software and built with commercially available components.
By making shape displays and tangible interfaces more affordable and less complex, more
researchers will be able to build their own tangible interface and contribute to the field of