IMY 120 | Digital self-portrait | 2025

To finish off the section on Photoshop, the first years in IMY 120 are tasked with creating a digital self-portrait around a main idea about themselves. The best submissions are shown below in no particular order.

 Zoey Ncube

Zoey Ncube

This is my self-portrait because it represents my inner world and how I engage with it. It doesn’t show my face, but it visually communicates my personality and how I view the world. The portrait captures my deep connection to books , the escapism and inspiration books provide, showing how I find calm and creativity in imaginary worlds. It reflects my identity as someone who values introspective thought and the power of a good story to transport you to another place.

Justine Duncan

Justine Duncan

The core values to portray are justice, revolution, curiosity, boldness and defiance. This design portrays my main idea idea and core values by placing myself in front of a wall of tv’s showing horror, political and controversial images. With large hands looming over them to represent oncoming dread or doom. Despite all this, I sit clam and open, showing my boldness, resilience and defiance. The multiple images shows my curiosity and divided attention. This is a self-portrait because it shows my inner mind. How I see myself in relation to the world as someone, who despite hardships, observes, questions and remains composed in the face of
fear, control and controversy

Mercury Costello

Mercury Costello

This artboard has a mixture of nature and personal ideas. It shows symmetry but its not completely symmetrical which emphasises the idea of nature. The river flowing does not only further add to the nature concept but also has connotations of growth/journey in life- this message is then supported by the images that have almost a vintage effect and they are placed along the edge of the water as if the washed up from the past. The jellyfish and koi fish show my love for animals- typical water creatures. The mountains and sunset show the idea of nature, almost evoking a sense of peace/calmness. The space background shows that my curiosity isn’t limited of what’s on Earth but what is beyond human knowledge.

Katlego Matsena

I am a creative and spiritual person who values growth and expression. The elements in my self-portrait show how faith and creativity shape what I create. Everything connects to how I use imagination create craft that glorifies.

IMY 310 | Prototyping mobile apps 2025

These are the top three UX mobile app projects from our Human-computer Interaction (HCI) module in 2025.

#1 Game companion (Fortnite)

This app supports a specific game by providing extra tools or information. Users could access item databases, maps, stat tracking, or quest guides. The app should focus on improving the user’s gameplay experience without replacing the game itself.

Project by:
– NP (Govender) Govender
– TK (Tshegofatso) Mahlase
– R (Rhulani) Matiane
– SK (Shayden) Naidoo
– SV (Sam) Prakash

Game companion (Fortnite) 2025

#2 Nature encyclopedia

This app allows users to search for and learn about different animals or plants. It should include categories, search functionality, and detailed information pages for each entry. The app should focus on clear presentation of information, images, and facts. Optionally, users could save favourites or explore random species.

Project by:
– L (Louise) Bruwer
– KJ (Kiara) Hodgson
– HJ (Hannah) Koorbanally
– JJ (Jay) Lopes

Nature Encyclopedia 2025

#3 Project topic – Menstruation cycle tracker

This mobile app helps users track their menstrual cycle, symptoms, moods, and health patterns over time. It should provide personalised predictions for future cycles based on past data and offer educational content or reminders for health tracking.

Project by:
– MR (Rorisang) Manamela
– B (Bhumika) Patel
– ZE (Zvikomborero) Tigere
– LN (Leanne) van der Horst

Menstruation cycle tracker 2025

IMY 211 – Best Blender 3d assignments (2025)

For the practical component of  IMY 211, the students are given an introduction to the workflow of Blender. Students are tasked with creating an isometric bedroom with a small character and camera animation. All of the objects in the room are modelled and textured by the students.

Here are the top 3 isometric room animations:

First Place:

Anica Ferreira

Second Place:

Ané Burger

Third Place:

Anika Coetzer