IMY 310 | Prototyping mobile apps 2025

These are the top three UX mobile app projects from our Human-computer Interaction (HCI) module in 2025.

#1 Game companion (Fortnite)

This app supports a specific game by providing extra tools or information. Users could access item databases, maps, stat tracking, or quest guides. The app should focus on improving the user’s gameplay experience without replacing the game itself.

Project by:
– NP (Govender) Govender
– TK (Tshegofatso) Mahlase
– R (Rhulani) Matiane
– SK (Shayden) Naidoo
– SV (Sam) Prakash

Game companion (Fortnite) 2025

#2 Nature encyclopedia

This app allows users to search for and learn about different animals or plants. It should include categories, search functionality, and detailed information pages for each entry. The app should focus on clear presentation of information, images, and facts. Optionally, users could save favourites or explore random species.

Project by:
– L (Louise) Bruwer
– KJ (Kiara) Hodgson
– HJ (Hannah) Koorbanally
– JJ (Jay) Lopes

Nature Encyclopedia 2025

#3 Project topic – Menstruation cycle tracker

This mobile app helps users track their menstrual cycle, symptoms, moods, and health patterns over time. It should provide personalised predictions for future cycles based on past data and offer educational content or reminders for health tracking.

Project by:
– MR (Rorisang) Manamela
– B (Bhumika) Patel
– ZE (Zvikomborero) Tigere
– LN (Leanne) van der Horst

Menstruation cycle tracker 2025

VR and Interaction lab – the beginning

Awesome things are happening in the multimedia department at the Department of Information Science. A few years ago a colleague and I decided to create a laboratory where Multimedia post graduate students can have the freedom to play, learn and experiment with the newest technologies.

Over the last three years this has slowly become a reality with the department buying pieces of technology. We first started with the Oculus Rift development kit 1. The year after that we purchased the Oculus Rift development kit 2. Shortly after that (after figuring out that we have no computer powerful enough for commercial VR) we purchased “The eye” which is our VR computer.

This year we bought the most equipment yet: A HTC Vive, 3D printers, a 3D scanner and some micro electronics for IoT experiments. Some of these toys arrived this week. We have been playing with some great technology! Below you will find some videos and images of what we have been doing.

Our 3D prints so far.

More updates to come!